When a guild (or guilds) is actively fighting on a map, players who would have logged off for lack of anything to do stick around. And just like actual military units with uniforms, a pile of similar guild tags following a commander becomes a place for anyone not in the guild to rally. Guilds are known names in WvW, a group of players with the same tag prosecuting the war against the enemy. Guilds are the reason.ĭISCLAIMER: All mentions of guilds in this post presume a WvW-focused (or at least, groups for WvW regularly) guild. Despite the lack of updates, the miserable state of balance, and the constant movement of players among servers, WvW continues. Guilds provide so much to WvW that the mode is reliant on them for its success. How they raid can be anything from havocing the countryside, to simple duos and trios of roamers, to a few dozen people ready to find the enemy’s massed force and break it into bits. Guilds based around WvW get together for “raids” all the time, picking fights and achieving glory in dozens of different ways every night. While guild missions exist, and there are dozens of perks to being in a guild, very few things are a reason to be together as a guild beyond a bigger friends list. For a game called Guild Wars 2, there is very little emphasis on guilds within the game.
0 Comments
Leave a Reply. |